+8% bonus to EXP. |
+2% bonus to EXP with open cast without password. |
+10% success when fusing an item. |
+5% bonus when training with Exercise weapons. |
Command !vial (On: The vials do not go to the bp, Off: The vials go to the BP). |
Your character can buy the 5 normal blessings in the temples and the last 2 (Heart of the Mountain of Svargrond and Blood of the Mountain of Port Hope) from NPC Henricus. If you prefer, you can buy the 7 blessings directly from NPC Henricus. Also, you don't pay the 10% more. |
You gain 3x bestiary points when defeating a monster. |
You get half the cooldown on Bosses. (Ex: Bosses with a cooldown of 20 hours will have a cooldown of 10 hours). |
Increased chance of creation (50% to 60%), improvement (40% to 50%) and transformations (20% to 30%) of umbral items in NPC Eruaran. |
Supreme cube has a 1 hour cooldown instead of 2 hours. |
Using the Supreme Cube, a list of cities will open for you to choose where you want to be teleported to. Players without VIP are only teleported to the temple in their home city. |
You can enter in the VIP depot (- 1 Thais), there will be an exclusive NPC Yudi to facilitate the sale of items. |
You can close the client at exit and it will continue training and the character will automatically change the exercise weapon when it runs out. Just add 2 or more "identical" exercise weapons (of the same name and type) to your "Backpack" or "Store Inbox". |
You can change the Wheel of destiny from anywhere (only if you are not in battle active). |
Imbuement Backpack is not spent in areas with "Protect Zone". |
Command to check remaining VIP time !vip |
Title name | Required loyalty points | Additional amount of skill bonus |
Scout of Taleon | 0 | +0 |
Sentinel of Taleon | 1 | +1 |
Steward of Taleon | 3 | +2 |
Warden of Taleon | 6 | +3 |
Squire of Taleon | 12 | +4 |
Warrior of Taleon | 18 | +5 |
Keeper of Taleon | 24 | +6 |
Guardian of Taleon | 30 | +7 |
Sage of Taleon | 42 | +8 |
Savant of Taleon | 54 | +9 |
Enlightened of Taleon | 72 | +10 |
Knights gain bonuses on sword, axe, club and shielding skills
Paladins gain bonuses to distance and shielding skills
Druids gain a bonus to their magic level skill
Sorcerers gain a bonus to their magic level skill