+8% bonus to EXP.
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+2% bonus to EXP with open cast without password.
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+10% success when fusing an item.
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+5% bonus when training with Exercise weapons.
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Command !vial (On: The vials do not go to the bp, Off: The vials go to the BP).
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Your character can buy the 5 normal blessings in the temples and the last 2 (Heart of the Mountain of Svargrond and Blood of the Mountain of Port Hope) from NPC Henricus.If you prefer, you can buy the 7 blessings directly from NPC Henricus. Also, you don't pay the 10% more. |
You gain 3x bestiary points when defeating a monster.
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You get half the cooldown on Bosses. (Ex: Bosses with a cooldown of 20 hours will have a cooldown of 10 hours).
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Increased chance of creation (50% to 60%), improvement (40% to 50%) and transformations (20% to 30%) of umbral items in NPC Eruaran.
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Supreme cube has a 1 hour cooldown instead of 2 hours.
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Using the Supreme Cube, a list of cities will open for you to choose where you want to be teleported to. Players without VIP are only teleported to the temple in their home city.
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You can enter in the VIP depot (- 1 Thais), there will be an exclusive NPC Yudi to facilitate the sale of items.
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You can close the client at exit and it will continue training and the character will automatically change the exercise weapon when it runs out. Just add 2 or more "identical" exercise weapons (of the same name and type) to your "Backpack" or "Store Inbox".
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You can change the Wheel of destiny from anywhere (only if you are not in battle active).
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Imbuement Backpack is not spent in areas with "Protect Zone".
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Command to check remaining VIP time !vip
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| Title name | Required loyalty points | Additional amount of skill bonus |
| Scout of Taleon | 0 | +0 |
| Sentinel of Taleon | 1 | +1 |
| Steward of Taleon | 3 | +2 |
| Warden of Taleon | 6 | +3 |
| Squire of Taleon | 12 | +4 |
| Warrior of Taleon | 18 | +5 |
| Keeper of Taleon | 24 | +6 |
| Guardian of Taleon | 30 | +7 |
| Sage of Taleon | 42 | +8 |
| Savant of Taleon | 54 | +9 |
| Enlightened of Taleon | 72 | +10 |
Knights gain bonuses on sword, axe, club and shielding skills
Paladins gain bonuses to distance and shielding skills
Druids gain a bonus to their magic level skill
Sorcerers gain a bonus to their magic level skill